About This GameCongratulations, warehouse keeper! You've been promoted!Little Square Things is a Sokoban-like puzzle game. The objective is simple: Move boxes around to cover up some panels. But this isn't your father's warehouse. In Little Square Things, you are the boxes. All of them. All of the Square Things respond to your every move, and so it's up to you keep them coordinated, in sync, and in line. Guide them through a series of challenging (and hazardous!) environments to get those panels covered! It also draws inspiration from games like Brix and Chip's Challenge. From walls to water, from bullets to buzzsaws -- other elements either stand in your way or help you out, depending on your perspective. And different Square Things behave differently. Some follow your commands directly and to the letter, though some slip and slide or laze about until pushed. And some Square Things have to be sacrificed for the greater good. And if that weren't enough, the geometry itself is an obstacle: Boards wrap around, and null spaces literally don't exist. As a master shepherd of sheep and cats alike, you are the Square Things' beacon of hope in these complicated times. New! Enhanced Graphics Adapter (EGA) and SoundBlaster support! With its futuristic 16-color graphics and Musical Instrument Digital Interface, Little Square Things is going to blow you away. So boot up your i386, tinker with your CONFIG.SYS, and crack your knuckles in preparation for that DOS prompt, because it's time to play a game! Also, it's 1991! Reach for the stars! As you nab stars, you unlock more levels. Cover your panels to earn stars, and complete levels under a certain number of moves to earn more. When you revisit a level, though, you'll find it to be familiar but subtly different. It turns out that you've unlocked another goal for the level: collecting star shards. The layout's the same, but the tactics are much, much different. You'll have to be prepared to bend your thinking accordingly. Content! The Free to Play version of the game includes 30 levels. "The Whole Thing" DLC adds another 80. b4d347fde0
English
the little things australia square. the little things solo square. little square things hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥ing game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain. FEEDBACK REQUESTED: Technically, a change to the pricing structure? Maybe?:
Disadvantages:
DLC is of course an option in the future, but it'd be for what it's intended for: expansion of the base game. There are some logistics behind pulling that change off. It may or may not be possible to reorganize anyway. But before the game gets to that point, even, I'd highly welcome some feedback. Thoughts? Questions? Concerns?. v. 05/04/2019 - Gotta go slow sometimes: Added a few things:
The speed updates apply to both the full version and the demo version. "Yes, we get it. You can control the game speed.". Full version coming... pretty soon...!: Finally! The full version should be available for purchase within the next few days, pending some approvals. The main app will become the full version and a paid product, and what most of you have on your desktops right now will become a demo. The demo will still offer a full 31 levels for free, while the full version has 111. During Early Access, it'll be pretty heavily discounted. You'll see another announcement once it's all live. Happy squaring!. As if Sokoban weren't enough...: While we're concentrating on the main Little Square Things game, we're also keeping an eye toward other game modes to include in the future, more than likely post-release. There have been some good ideas and some bad ideas in the hopper. Here's one that hasn't yet been a victim of the chopping block. Think "basically The Incredible Machine" as a layer on top of "basically Sokoban." Here's how it would work.
The concentration here would be less on solving a puzzle, and more on designing your own solutions. There's no one solution; more a whole solution space. There would be room for exploration, creativity, and replayability. Early Access is a place to bring up ideas and give you, the gaming community, the chance to help shape the games on the whole. This is the earliest of the early. And here it is in Sharpie. . Quick patch: version "02/24/2019 ... etc": Your feedback is invaluable, and there's a lot of momentum behind development. Please keep it up!
Questions? Comments? Usability features? Grandiose ideas? Please let us know.. The DLC's up. But PLEASE read before checking it out!: Full disclosure. The DLC has been released, but keep in mind that it's DLC for a game that's still in Early Access. The base game may have bugs associated with reading the DLC in the first place. We'd recommend holding off on purchasing until it's confirmed to, you know, actually work.. ASK THE AUDIENCE: Controlling the game speed... more obviously. : tldr: Speed and speed controls need to be made more obvious In watching some Let's Plays, it seems like folks sometimes get stuck on levels where you need to take things slowly and carefully. Take 3-10, where the goal is basically to solve the level in 11 moves, at which point the Buzzsaw's gonna wreck a Crate already sitting on a Panel, causing you to lose. Now, it can be played like an "action" level, where reflexes and speed come into play. It's even possible to complete it on full speed. But that's not necessarily the intent. If you think an action/reflexes-based approach is your only option, your game experience is artificially limited. You don't know what tools are in your toolbox. The thing is that you have control over the game's speed. Dynamically, within the game. You can speed it up. You can even hold a button to fast forward in case you're waiting for a bullet to destroy a pile of rubble or something so you can press forward. You can also decrease the speed to the point that the game runs turn-by-turn. Or, turn-based or bullet time or whatever you'd like to call it. Bullets and buzzsaws will pause and wait for you to make a move. You can stop and think about every single move you make. You can even "pass" a turn and just wait a frame by pressing SPACE or button A. You can take those 11 moves one at a time if you want. Speed up by pressing > or button RT, down by pressing < or LT. The thing is that the only hints that you can do this are (a) that there's a little icon in the HUD showing your speed, and (b) the "How to Play" screen shows speed up/down controls. This needs to be fixed. For one thing, the HUD is going to be more apparent in what speed you're at, and that there are actually multiple speeds. Make it larger, give it a speedometer of sorts to convey that speed can change. For another thing... well, that's where you and I have some options:
I'm keen on option 1. Any other thoughts? What have you seen that works? I'd love for us to make this game the best and most accessible it can be. ... also, I need to implement the ability to remap controls. That's coming.
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